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June Update: Patch Notes!

Release Notes

June Update: Patch Notes!

June 11

🔥 Big mo.co update incoming - we’re gonna need more help! 🔥

Hello, Hunters!

Coming at you live with an important announcement: the monster invasion is SPREADING even further! We’re gonna need a TON more help! 😱

That’s right 💥 CHAPTER 2 IS FINALLY HERE 💥 ... well, almost! Get ready for a ton of new content coming June 16th. We’re talkin’ new Weapons, new Gadgets, new locations, Elite content, and so much more!

Oh, you want all the deets? I gotchu. 😌


Chapter 2

New content coming June 16th

⚔️ New Weapons

Hornbow

  • Main attack: Shoot 3 bolts that deal damage at medium range.

  • Combo attack: Every third attack is a megashot that shoots 5 piercing bolts in a wider area, dealing even more damage.

Singularity

  • Main attack: Swing your Claw to deal area damage in front of you at close range.

  • Combo attack: Every 6th attack deals damage to enemies around you and removes 1.5 seconds from all Gadgets that are in cooldown.

Poison Bow

  • Main attack: Shoot arrows that damage single enemies at long range.

  • Combo attack: Every 5th attack, shoot a volley of 3 poison arrows that explode in a small area, dealing damage over time and slowing non-boss enemies.

⚙️ New Gadgets

Feel-Better Bloom

  • Spawns a totem that heals you and your besties.

Very Mean Pendant

  • Deals damage split evenly between the monsters in your attack range, and heals you for the same amount. Best used when fighting a single enemy!

P.E.W 3000

  • Spawns a shooting turret that deals damage to a single enemy, pew pew pew!

🛡️ New Passives

Pocket Airbag

  • Feel invincible with a shield that blocks all damage, stun or pushback every 10 seconds.

Gadget Battery

  • Gives the closest enemy a cheeky zap whenever you use a Gadget.

Cactus Charm

  • Deals damage to whichever enemy dared to attack you, ouch!

Elite Hunter Program

💿 New Elite Modules

Healing Ride

  • Heal while breezing through Worlds on your Ride; feel that fresh healing air mmm yes!

Speed Kill

  • Enjoy a speed boost whenever you or your pets land the finishing blow on a monster. Get to your next target much faster!

💍 New Smart Rings

Time to get yourself some useful bling! We crafted a bunch of new smart rings for our Elite Hunters 😌

🗺️👯 New Cat World, New Locations, New Monsters & helpful mo.co Personnel

🌍 Home World Looks like we’re having a bit of a paw-blem back on Earth and we need to go back to deal with the Feline Invasion! 🙀

🐉 Dragonling World New locations found! We’ll have to fight off a range of new monsters!

  • The Ceremonial Square will include Shamans, which heal other Monsters, Frost Stompers and Awakened Idols - watch out for those!

  • The Sanctum Gardens will not only include Monsters like Frost Stompers, Shamans, Toxic Blossoms, and Snoutters, but also new mo.co Personnel like the Gardener and Groundskeeper. Let’s bring some additional help for this one!

🐛 Royal Bug World

Don’t let this one BUG you, and bring your best gear to the Royal Bug World! Two new maps will have you going back for more.

  • Castle Undercroft is riddled with Beetle Captains, Beans and Grub Wagons - wriggly chaos!

  • The Royal Quarters has some tough new monsters, but with some “love” they will surely break out of their shell. Test your best gear against the Diamond Shells and Awakened Guardians!

🐈 Cat World

You thought we were done with the cat puns? Im-paw-ssible! The Cat World is home to the new Frostpaw Dock location!

  • Get ready to fight off the adorable new monsters: Katchmi, Harpooner, Skitter, Blue Herring, Arrowcat, Nib, Whisker, Freezer and Mew. Do not pet. I repeat 🚫 DO NOT PET!! 🚫

  • In addition, you’ll get to meet the Fisherman NPC here too, pretty cool! ❄️

⚠️🥋 New Rifts & Dojos

Packing 18 new Rifts and 12 new Dojos into this Chapter to help you sharpen your skills both alone and with your friends!

❗New Map Events & Story Progression

  • Did anyone call for a Cat Scan Consultant? Keep an eye out for them, and more new map events!

  • There is more to the story… You’ll be able to find out more about what’s going on with Chaos Energy and Monsters in this chapter.

📌 New Features

🤝 Teaming Up Made EZ - We’re replacing lobbies with a new Team Up system:

  • Team size adjusts to the number of players in each game mode

  • The Team view will be part of the Friends tab

  • Invites will still work the same (link, QR code and direct in game invites)

  • We’re also adding a Team Up button in Rifts & events for easy access!

⚔️ Versus Mode Changes - PvP

The Versus mode now comes in four formats - Solo, Duo, Team of 4 and Large Team - each with its own separate locations, leaderboards, and Belt progression system.

  • We’ve also removed the PvP-specific wardrobe, meaning all Gear will be at level 15 no matter your progression. Additionally, all Gear can now be used in any mode, regardless of when the Gear unlocks, but Smart Rings and Elite Modules are disabled.

  • The Belt system has also been improved. There are the same 5 Belts, but you can grind for Stars once you reach the Black Belt, which will allow you to improve your score on the leaderboards!

  • Players no longer drop any points on Versus mode maps.

  • Fewer Stars are required to reach the next Belt in Versus mode.

  • You will now receive more Chaos Cores in the Versus end chest.

📊 Leaderboard Revamp

Speaking of leaderboards, we’ve made a couple of important changes.

  • Global and local leaderboards will be removed from the main leaderboards, replaced by friend and group leaderboards.

  • Gauntlet Events and will keep local and global leaderboards.

  • Global and local leaderboards were also added to Versus modes.

  • Elite leaderboards are also being streamlined: the Elite Hunter and XP leaderboards are now merged into one.

  • Elite Tokens will be the main factor to decide placement in the leaderboards.

  • Tiebreakers will now be decided on XP level, meaning two people with the same number of Elite Tokens but different XP levels will have different leaderboard positions.

  • Friend & group leaderboards are now accessible via the settings menu.

  • Players’ XP progress bars will no longer be shown on the leaderboards.

Changes to Boosted XP

The Boosted XP system now has two parts: a Boosted XP bar and a Normal XP bar.

  • In total you can store up to 60,000 monster XP each day

  • The first 20k is earned at 3x speed (Boosted XP) and the remaining 40k is earned at regular 1x speed.

  • We’ve also removed the fixed daily cap! You can now save up XP up to a total of 7 days, and burn through it in a single session if you so wish 🔥 #FlexibleHours

  • Keep in mind this system only applies to the Battle XP you earn from Monsters, mo.co Personnel and friendlies.


We’ve re-worked quite a few things in terms of gameplay, quests, gear balancing, areas, and more! Newcomers are gonna have a smoother time, but there is something for our long-time players too. Curious? Let’s gooo 👀

Progression & QoL

  • Chapter 1 was rebalanced for smoother progression.

  • Dungeons are now distributed more evenly across the first 30 levels, making progression feel much smoother!

  • We’re moving the Gear rewards into their own quests, so you’ll get to unlock them in a more intuitive way!

  • More granular Missions! The Researcher will now give more Missions between those from our Founders.

Miscellaneous Improvements

There’s more! We made some additional smaller improvements to a range of features. Let’s take a look, shall we? 👀

  • Increased the XP gained from completing Daily Jobs: 4000 → 5000.

  • Reduced XP gained from completing Projects.

  • Increased XP, Shard and Chaos Core drops by 25% in Dojos and Rifts.

  • Added a way to see Collector level progression when tapping it on profile screen.

  • Added more Gear Kit Slots and Styles, up to 12. You can also delete them now!

  • Updated visuals to reduce eye strain.

  • Increased respawn time in all Rifts from 10 seconds to 15 seconds.

  • Fixed an exploit where using an emote just after a Weapon attack allowed players to attack faster.

  • Fixed some mo.co Personnel and friendlies sometimes being stuck inside walls.

  • Improved Spicy Dagger & Jaded Blades further:

    • Dashing will always be in the direction of your joystick, not the direction your character is facing. However, both are still using Smart Targeting by picking a target within a reasonable cone in the direction of your joystick.

  • mo.co Personnel and friendlies that fight alongside you (e.g. Plump Spirit and Luna) now update their progression bars all the time, not just when fighting

  • Non-dungeon escort mo.co Personnel now move 50% faster when no enemies are nearby.

  • You can exit Dojos at any point

  • The Cool Zone levelled up with some weird chickens and a soccer ball, wow! 🐔 ⚽

Balance Changes

We’re making some changes to your hunter Gear! Let’s take a look, shall we? 👀

  • In chapter 1, we felt that roles weren’t as defined as we wanted them to be. We want all roles to be viable, including hybrids, rather than pushing for a specific set of all-powerful roles. Additionally, Tank and Healer roles overlapped so much that one would end up doing both, requiring some adjustments to make both roles stand out more from each other. We want to improve on these points by:

    • Introducing Gear that leans more into specific roles (tank, healer, damage, hybrid)

    • Tweaking Smart Rings to make team healing a more rewarding and fun experience.

    • Toning down self-healing Gear (be careful out there!)

Want the nitty gritty details? Here’s a list of the Gear and their exact changes:

  • Medicine Ball +20% max health -10% healing

  • Staff of Good Vibes -30% damage +45% healing

  • Splash Heal +20% healing

  • Revitalizing Mist -10% healing

  • Vitamin Shot -12% healing, attack boost 45% -> 33%

  • Vampire Teeth -27% healing

  • Buzz-Kill -20% damage (both the weapon and the pet)

  • Jaded Blades: redesigned (again) - now charges the combo bar whenever you’re not attacking; the basic attack damage has been scaled up to compensate.

  • Spicy Dagger: removed small bounceback

  • Speedshot -10% damage

  • Spinsickle -10% damage

  • Toothpick & Shield +10% damage, attacks taken required for combo reduced by 25%

  • CPU Bomb +10% damage, massively increased combo knockback

  • Monster Slugger +5% damage, +30% combo range

  • Wolf Stick +10% damage (both the weapon and the pet)

  • Boombox +10% damage

  • Multi Zapper -15% damage

  • Ice Storm -10% damage

  • Monster Taser +1s cooldown

  • Pepper Spray slow strength & duration reduced by 25%

  • Explosive 6-Pack +5% damage

  • Smelly Socks +10% damage

  • Unstable Lightning -10% damage

  • Healthy Snacks -20% health

  • Portable Portal 10% more attacks required until free Gadget activation

  • Life Jacket on pets now counts as gadget damage (instead of pet damage)


If you read this far, congrats! 🔥

Now it’s time to get back in the action, these monsters won’t hunt themselves! 😤

Thank you,

everyone at mo.co