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Jaded Blades Update!

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Jaded Blades Update!

April 14

Hey, Hunters 👋

A new update is live, focused on reworking the Squid Blades. This should improve matchmaking in Rifts and restore their intended difficulty level. We also took the opportunity to fix some bugs and make a few balance adjustments.

Check out the full list of changes below.

Squid Blades changes

  • Invisibility removed.

  • The Combo bar now charges all of the time. Using your weapon, gadgets, or taking damage no longer stops the Combo bar from charging, making it easier to use the special attack (Ambush) even mid-battle.

  • You now always use the special attack in the direction you’re facing, targeting an enemy within a 60-degree cone. The special attack retains the dash, but this can now also be used to quickly exit a fight.

  • Dash range reduced from 7 to 6 tiles.

  • DPS increased by 30%.

  • Renamed to Jaded Blades.

Spicy Dagger Changes

  • You now always use the special attack in the direction you’re facing, targeting an enemy within a 60-degree cone. The special attack retains the dash, but this can now also be used to quickly exit a fight.

  • Dash range reduced from 7 to 6 tiles.

Bug Fixes and improvements

  • Multiple text, icon and typo fixes.

  • Fixed an issue with images clipping in the unlock screen.

  • Resolved minor overlap issues with "NEW" badges and map titles in the portal.

  • Fixed overlay issues in the map info screen.

  • Fixed an issue preventing players from playing PvE and PvP events with friends.

  • Fixed an issue where the battle end screen did not display the correct number of players in PvP events.

  • Fixed an issue where tapping rewards on an event with no premium pass would show a purchase button.

  • Gear in Chaos Kits is now sorted first by its new level, then by gained levels.

  • Added a fadeout effect on the Battle End Screen.

  • Removed the confusing green arrows on your profile banner when your next level up doesn’t include any gear or map unlocks.

  • Added an “Out of Battle XP” banner on battle HUD whenever a player has used up all their daily battle XP.

  • Fixed a crash when using the “Follow Friend” option.

  • Enemy bot names in PvP are now reddish-gray.

  • Changed the Elite Hunter XP level indicator from a red background to small monster horns to avoid confusion with enemies.

  • Fixed issues where cosmetics were overlapping elements in the pass screen.

  • Attack buttons repositioned further from the screen edge for better comfort.

  • Emote usage cooldown fixed on the Battle End Screen and in the Lobby.

  • Shard Passes and Gauntlet Passes now have distinct names and colors.

  • Large weapons no longer overlap a friend's name in the Friend Lobby.

  • Fixed a crash that occurred when pressing "Cancel" during matchmaking.

  • Fixed a crash when using dances in the Lobby screen.

  • Added missing Project and Elite Task entries for Mega Mayhem (PvP).

  • Fixed some weapon descriptions.

  • Uncollected XP is not triggering the “out of XP” warning message anymore.

  • Toothpick and Shield now correctly triggers its special attack sound effect.

  • Fixed missing Shelldon spawn sound effect.

  • Added names for Insane Rings (Smart Rings used in special events)

  • Updated the Elite Pass description to clarify that the gold name effect applies only to this chapter.

  • Fixed an issue where Black Belt star win/loss ratio was applying to Brown Belt in PvP special events.

  • You can now see map events on all maps, regardless of your current XP level.

Balance and Progression

  • Castle Walls is slightly easier due to reduced monster levels.

  • Summoning Grounds is easier: fewer enemies spawn from Summoning Totems, and monster levels are reduced.

  • Sewers is easier due to reduced monster levels.

  • Decreased difficulty in all Smash & Mash Rifts.

  • Chapter 1 PvP maps now unlock via the PvP missions (like the previous PvP maps). If the maps have disappeared for you, you will need to do the missions to unlock them again. All your progress is saved.

  • Team PvP now starts with a 6-second immunity shield, instead of 3. This is to prevent spawn camping in team PvP modes.

  • You can now earn Chaos Shards from PvP reward chests at the end of battle.

  • Increased the chances of earning Chaos Cores from PvP reward chests at the end of battle.

  • XP rewards in PvP improved by 40% on wins and 60% on losses.

  • There is now a limit to the bonus rewards in the event pass. This was added to close a loophole that unintentionally allowed players to gain more XP than intended from the pass.